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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>test - Latest Comments in http://www.animationtipsandtricks.com/2008/06/readers-question-how-do-you-do-video.html</title><link>http://amtest.disqus.com/</link><description></description><atom:link href="https://amtest.disqus.com/httpwwwanimationtipsandtrickscom200806readers_question_how_do_you_do_videohtml/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sun, 29 Jun 2008 20:20:00 -0000</lastBuildDate><item><title>Re: http://www.animationtipsandtricks.com/2008/06/readers-question-how-do-you-do-video.html</title><link>http://www.animationtipsandtricks.com/2008/06/readers-question-how-do-you-do-video.html#comment-22072833</link><description>&lt;p&gt;Hey Brad, Thanks for the additional tips.&lt;br&gt;&lt;br&gt;Maybe this following experience will give some other student animators ideas for building their digital movement reference library.&lt;br&gt;&lt;br&gt;Our animation teacher went down to the campus gym and shot some digital video reference of a couple of students for basic walks and runs with animation students on the exercise treadmills.&lt;br&gt;&lt;br&gt;Yes, I did say 'exercise'.&lt;br&gt;&lt;br&gt;This was a great way to get a movement analysis footage (video reference)of different shaped and sized people moving from different angles.&lt;br&gt;&lt;br&gt;Best thing was that the camera stayed still because the person was on a treadmill. No need for camera 'trucking' (I think it's called?).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">frank</dc:creator><pubDate>Sun, 29 Jun 2008 20:20:00 -0000</pubDate></item><item><title>Re: http://www.animationtipsandtricks.com/2008/06/readers-question-how-do-you-do-video.html</title><link>http://www.animationtipsandtricks.com/2008/06/readers-question-how-do-you-do-video.html#comment-22072834</link><description>&lt;p&gt;nice post and i agree with brad completely...&lt;br&gt;&lt;br&gt;* its very important to shoot the same angle or at least more or less same as you would have in your actual animation. i had one bad experience, in my actual scene, the entire body was seen, but while shooting reference i shot just from hips upwards and i regretted this mistake for a long long time to come. &lt;br&gt;&lt;br&gt;*even the suggestion by showing the belt is absolutely spot on, it helps to see how the hips are moving and how the weight shifts happen. &lt;br&gt;&lt;br&gt;awesome blog, where so many diff ppl have their own share of info.&lt;br&gt;&lt;br&gt;cheers,&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">@b</dc:creator><pubDate>Sat, 28 Jun 2008 01:45:00 -0000</pubDate></item><item><title>Re: http://www.animationtipsandtricks.com/2008/06/readers-question-how-do-you-do-video.html</title><link>http://www.animationtipsandtricks.com/2008/06/readers-question-how-do-you-do-video.html#comment-22072835</link><description>&lt;p&gt;Great advice Shawn!&lt;br&gt;&lt;br&gt;I'd like to add some tips:&lt;br&gt;&lt;br&gt;1. Use natural lighting if you can.&lt;br&gt;2. Avoid baggy shirts, a belt really helps define the rotations and &lt;br&gt;movements of the hips.&lt;br&gt;3. Keep the camera still and record from the view of the camera in your animation.&lt;br&gt;4. Make your reference as clear as possible, careful of feet getting cut off, they are most helpful for showing weight.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Brad</dc:creator><pubDate>Thu, 26 Jun 2008 22:35:00 -0000</pubDate></item><item><title>Re: http://www.animationtipsandtricks.com/2008/06/readers-question-how-do-you-do-video.html</title><link>http://www.animationtipsandtricks.com/2008/06/readers-question-how-do-you-do-video.html#comment-22072836</link><description>&lt;p&gt;Hey Shawn!  This is an awesome blog you've put up;  I really appreciate you taking time to post up your tips and suggestions..&lt;br&gt;Something that I've been trying to wrap my head around is the notion of animating actions, not emotions.. On principle, I think I understand the idea.. don't just animate someone "sad" or "fustrated"  But I seem to fall flat in practice.  Could you provide any suggestions on this?  Thanks!!&lt;br&gt;-Carlos&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">clockwerkz</dc:creator><pubDate>Thu, 26 Jun 2008 19:35:00 -0000</pubDate></item></channel></rss>